Fallout New Vegas Mods Alchestbreach

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Fallout New Vegas Mods Alchestbreach 7,0/10 3612 votes

Been finding some really nice mods, but what im having trouble finding are ones that are just jokes. Anyone have any suggestions? Fallout: New Vegas. Looked in to Alchestbreach vdo and found a bunch of them lol Alchestbreach Crier companion Nya-Cat Gun. This page is about AlChestbreach. For Al's Fallout: New Vegas character, go to the AlChestBreach (Character) page. For Al's real life form, see Bill (Al). Al's channel icon. AlChestBreach, normally called Al by his fans, is a YouTuber known for his mod reviews and DLC playthroughs of the game Fallout: New Vegas. You should check out my other mods! This is my mod page and I'll plug my own crap too if I want. Take a look at one of my other mods, NEW VEGAS RAIDERS It gets rid of Fiends' crazy energy weapons and gives them normal guns. It also gives the other raiders (such as the Jackals, Vipers and Scorpions) actual raider armour instead of those 'normal. I make too much Fallout content. I should play other games. Monday - Misc Monday Wednesday - Fallout 4 Weekly Friday - Fallout Friday Computer Specs Processo.

  1. Alchestbreach Dust

Story- Harm: This details comes directly from the and displays the damage triggered by a solitary click on of the mouse/result in. For most, that'h a individual bullet, but fór shótguns, it's á solitary system (filled with several small pellets), and fór the it'h a single ray. This stat will be most useful for comparing semi-automatic weaponry like guns, where you can notice the complete damage triggered by a one shot, regardless of how long it will take to download and shoot the next one.- Harm per second: The optimum cyclic damage treated in one 2nd, indicated as price of open fire times harm. Weaponry that require a reload every chance have damage per 2nd shown including reload moments, all others display sustained rates without reloads.- Rate of fire: The maximum cyclic amount of shots/attacks per second, without taking into consideration reloading.- Spread: This is the Minutes Pass on stat from the Gary the gadget guy.E.M.T.

(the Pass on stat is definitely not used). It refers to the accuracy of a ranged weapon. 0 means the tool can possibly fire completely directly, if position, weapon ability, and tool condition are optimal. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.- Essential possibility multiplier: The multiplier applied to your personality's important hit opportunity. This changer can be applied to each individual attack you make (elizabeth.g.

Each bullet terminated from your ). For instance, if your personality has a critical hit possibility of 5%, and the tool you're also using provides a CRIT% MULT of times2, then each chance has a 5% times 2 = 10% possibility to vitally hit. For automatic weapons (attack rifles, SMGs, miniguns, étc.) the Crit% MuIt stat in thé H.E.G.K. Is separated by the Gary the gadget guy.E.Chemical.K.' S Fire Rate stat, hence the quite small multiplier for automatic weapons. This is definitely done to compensate for the pure number of bullets becoming fired. Notice that one V.A new.T.T.

Alchestbreach Dust

Assault, with automatic weapons, only checks for vital hit once, applying harm reward for all bullets in like attack if important hit is usually performed.- Important hit Harm: The quantity of damage that is added when you score a critical hit. The more specialized deals double the harm of a typical critical strike.- Action Point price: The quantity of used per chance in V.A.Testosterone levels.T.- Area of impact: The fun time radius of the explosion in models of measurement displayed in the H.E.Chemical.K.- Sturdiness: This is definitely the maximum quantity of occasions a tool can assault/fire from complete health just before completely busting.- Ammunition used: The type of ammunition the weapon utilizes.- Newspaper capacity: The optimum ammunition capability of the tool. Photos per reload: The maximum number of shots feasible from a full newspaper.- Tool pounds: Pounds value of the tool that applies to encumbrance.- Tool value in caps: Base worth of the tool in. Resale value is affected by skill.- Worth to pounds proportion: The ratio of the bottom weapon worth in to the tool pounds.- Skill needed: The weapon and ability level required to use the weapon without fees.- Power required: The needed to use the tool without charges.Guns.